Loads of Features

Amazing Quests! was built with everyone in mind, and is loaded with everything you need. When I first began putting this together, it was going to cost a fortune to print copies of this. Now, with print-on-demand technology available, production is easy and inexpensive, without needing to spend thousands of dollars to have piles of books that might not sell.

First of all, for those of you wondering whether this will be just crappy attempt at publishing, read about me.

Second, check out what the core rules alone have. Note that this is just the core rules, which allows you to play in any genre. This doesn't even count the Astroscape Zero campaign supplement, which is filled with more genres-specific (note plural genres) material to get your game rolling.


With AQ!, there's two ways to make character: the Quick method and the Complex method. Both extremes of rolegamers are satisfied. And they can play together in the same game. Learn more...

Need help coming up with that backstory? Want to explain why a character has a particular Skill, Drawback, or Personality Trait? Need a quick way to generate adventures? The CHG will get you there. Learn more...

Featuring over 300 Skills that actually have real uses during game play. Organized into 23 Skill Areas under seven Skill Groups, they're easy to peruse and easy to use, with detailed descriptions of what they do. Learn more...

If you like an alignment-type system, you'll like this one. With four axes representing key basic personality facets and 10 points on each axis, there are 10,000 possible Ethos. Or 100 million, depending on how you look at it. Learn more...

Everyone has baggage. Flesh out your character with the versatile Drawbacks system, incorporating Frequency, Severity, and Externals to decide how serious they are. And get free Skill Points for taking them. Learn more...

This is about role-playing, and some players forget that. Now you can choose from (or randomly roll on) a table of Personality Traits to establish your character's basic characteristics. Learn more...

Magic. Miracles. Powers. Psionics. Cybernetics. Mutations. All those things that we wish we could do in real life but have to imagine in rolegames, now presented in a system that's fast, easy, and a load of fun. Learn more...

It's fast, smooth, easy, and as realistic as an RPG combat system can be. And with great options such as Hit Location, Armor Soak, Armor Life, and Body Part Damage, it can be even more realistic. Learn more...

Forget endless pages of weapons statistics for dozens of different genres. In moments, you can design the weapon or armor of your dreams. No more frustration because the weapon you want isn't in the book. Learn more...

Critical systems often critically fail, but not now. With Critical and Incredible successes and failures, this one makes sense and is balanced mathematically. And it's simple, and works on any d% roll in the game. Learn more...

Even in a rolegame, sometimes you just have to have car chases, dogfights, and starship battles. Using the AQ! combat system you already know, you can easily incorporate the 2D and 3D wargaming rules. Learn more...

If gaming around a table isn't enough for you, and you need to put on costumes, grab boffer weapons, and hit the back fields, don't let us stop you. Use LARP-AQ! for your live-action role-playing needs. Learn more...

 

 
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This Web site was last updated on Sunday, February 28, 2010 at 14:31:35

The Amazing Quests! Multigenre Universal Rolegaming Framework and Astroscape Zero are all Copyright © 1983-2010 by David Fitzpatrick.