Loads of Features
Amazing Quests! was built with
everyone in mind, and is loaded with everything you need. When I first
began putting this together, it was going to cost a fortune to print
copies of this. Now, with print-on-demand technology available, production
is easy and inexpensive, without needing to spend thousands of dollars to
have piles of books that might not sell.
First of all, for those of you wondering
whether this will be just crappy attempt at publishing,
read about me.
Second, check out what the core rules alone
have. Note that this is just the core rules, which allows you to
play in any genre. This doesn't even count the Astroscape Zero
campaign supplement, which is filled with more genres-specific (note
plural genres) material to get your game rolling.
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With AQ!, there's two ways to make character: the Quick
method and the Complex method. Both extremes of rolegamers are
satisfied. And they can play together in the same game.
Learn more... |
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Need help coming up with that backstory? Want to explain why a
character has a particular Skill, Drawback, or Personality Trait?
Need a quick way to generate adventures? The CHG will get you there.
Learn more... |
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Featuring over 300 Skills that actually have real uses during game
play. Organized into 23 Skill Areas under seven Skill Groups,
they're easy to peruse and easy to use, with detailed descriptions
of what they do. Learn more... |
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If you like an alignment-type system, you'll like this one. With
four axes representing key basic personality facets and 10 points on
each axis, there are 10,000 possible Ethos. Or 100 million,
depending on how you look at it. Learn
more... |
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Everyone has baggage. Flesh out your character with the versatile
Drawbacks system, incorporating Frequency, Severity, and Externals
to decide how serious they are. And get free Skill Points for taking
them. Learn more... |
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This is about role-playing, and some players forget that. Now you
can choose from (or randomly roll on) a table of Personality Traits
to establish your character's basic characteristics.
Learn more... |
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Magic. Miracles. Powers. Psionics. Cybernetics. Mutations. All those
things that we wish we could do in real life but have to imagine in
rolegames, now presented in a system that's fast, easy, and a load
of fun. Learn more... |
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It's fast, smooth, easy, and as realistic as an RPG combat system
can be. And with great options such as Hit Location, Armor Soak,
Armor Life, and Body Part Damage, it can be even more realistic.
Learn more... |
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Forget endless pages of weapons statistics for dozens of different
genres. In moments, you can design the weapon or armor of your
dreams. No more frustration because the weapon you want isn't in the
book. Learn more... |
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Critical systems often critically fail, but not now. With Critical
and Incredible successes and failures, this one makes sense and is
balanced mathematically. And it's simple, and works on any d% roll
in the game. Learn more... |
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Even in a rolegame, sometimes you just have to have car chases,
dogfights, and starship battles. Using the AQ! combat system
you already know, you can easily incorporate the 2D and 3D wargaming
rules. Learn more... |
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If gaming around a table isn't enough for you, and you need to put
on costumes, grab boffer weapons, and hit the back fields, don't let
us stop you. Use LARP-AQ! for your live-action role-playing
needs. Learn more... |
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