CHARACTER HISTORY GENERATOR

I certainly don't suggest that building a backstory should always be left to the dice, but then again there are times when players like to challenge themselves by letting the dice tell them things that they then work to role-play. And as a GM, sometimes it's a great rolegaming tool to assign things to your players to challenge them.

The Character History Generator is an optional set of comprehensive charts that are simple enough for a grade-schooler to use, but detailed enough to satisfy the most rabid rolegamer without getting too detail-specific; you roll up the basics and then create the particulars. The CHG lets you come up with the framework for any event in your character's past life, prior to his creation, from his birth or even before (for those events that affect him but didn't involve him, perhaps involving his parents or ancestors).

Who, What, When, Where, Why, and How... for Anything!
The CHG lets you drop a few dice to generate the Who, What, When, Where, Why, and How of an event, often with multiples of one or more of those, and it's detailed. Generating an event takes just a few minutes. Want to generate reason why your character has a certain Drawback or Personality Trait? Why he came to learn a certain Skill? What made him decide to become a wizard or a soldier or a spaceship captain? How he became a movie star or got rich? Drop a few dice, and you'll be on the way to knowing.

Character Origins
Better still, the CHG can be ideal for those times when the GM and a player get together but the rest of the group can't make it that day. Once you've rolled up neat CHG events, the player might be itching to actually role-play those events. So role-play them! Sure they're in the past, and sure the player knows his character won't die (at least not permanently), but he has a great opportunity to explore his character's origins—a great opportunity for role-playing.

Game Masters: Adventure Planning
GMs can even use the CHG for a fast and simple adventure-generation system. You know those nights when nobody planned to game, but someone says, "Hey, let's jam" and suddenly you're stuck without an adventure planned? Or how about those times when you procrastinated and don't have an adventure ready when the group shows up? Just grab some dice, roll up one or more events, and you have an adventure. You'll have to flesh out the details and add quickly generated NPCs (which is easy with the LARP rules), but this major time-saver gets you gaming in a hurry. The CHG is also ideal for leisurely adventure planning, when you just need a little jump-start to get your creative engine rumbling.

Rolegamer Democracy - What's this?
A third-party product out years ago let you roll up random events like this, and it was good, but it required an entire book. Many RPGs began including pitiful attempts to do this, usually spanning a few pages and giving so few outcomes that an entire gaming group was apt to have several repeated details. They certainly never much allowed for generating background details, and certainly weren't good as adventure generators. The CHG is comprehensive and incredibly varied, packing more punch in the few pages it takes up than you'll possibly imagine.
 

 
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