WEAPON & ARMOR DESIGN

We could have provided lists of statistics for every piece of armor and weapon we could come up with. And it would have been lengthy, considering this is a universal system. And no matter how complete we tried to be, gamers everywhere would have been complaining that the particular weapons or armor they wanted wasn't listed. So instead, we came up with a weapon-and-armor design system. Now you can design exactly what you want, which can be quite amusing and fun. You'll be left wanting nothing.

Rolegamer Democracy - What's this?
There's a funny story as to how this happened. I had found that gamers loved a wide variety of weapons and armor, so I wanted to include lists of every piece of armor or type of weapon I could think of, covering all genres. When it became evident that doing this would be a massive undertaking, and ensuring consistency would be next to impossible, I knew I needed to come up with a quick method for us to generate hundreds of weapons, and I needed to do it fast. So I called my kid brother to meet me at a local bagel shop so we could figure out what to do. I outlined ideas of how to quickly do this, meaning to have him do some of the grunt work ("You take the swords, I'll do the bows"), and after coming up with this framework for generating weapons, it occurred to me that it made more sense to just include the design system in the rules instead of pages and pages and pages of stats. We playtested and streamlined the system, whipped it up, and incorporated it. The entire process took about one day, with a week of tweaking. Besides a few tweaks based on gamer suggestions after the Internet release, it's pretty much what it was when it was first designed. And it works like a charm. And like many other things in AQ!, it's fun to make your own stuff!
 

 
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This Web site was last updated on Sunday, February 28, 2010 at 14:31:35

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