Strange and Terrible
MONSTERS!

I could have filled an entire book with detailed monsters, like RPGs have historically done. But I decided instead to take a play from the core rules, with its weapon- and armor-design system. Instead of filling endless pages with stats on every weapon and armor type I could think of, I added a design system that enables you to quickly and easily construct any weapon or armor you want. That gives you broad creative leeway, with no disappointment when the cool weapon you want isn't there.

The same thing works with monsters. Sure, there are lions and tigers and bears (oh my), but what about the other things you can find? After all, the worlds of the astroscape are often hit with irradiated comet fragments that cause terrible mutations. Sometimes the radiation kills; other times it transforms animals into terrible monsters.

Enter the Mutant Monster Machine, which lets you quickly and easily design all creatures great and small. It's called the "Mutant" Monster Machine because its primary purpose was to design critters changed by these bizarre radiations, but they don't have to be irradiated; you can make anything you like. You can choose to use die rolls to randomly generate monsters, and quickly adjust their size and power to suit your party of adventurers, or you can use it without dice to easily construct the monster of your dreams.
 

 
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This Web site was last updated on Sunday, February 28, 2010 at 14:31:35

The Amazing Quests! Multigenre Universal Rolegaming Framework and Astroscape Zero are all Copyright © 1983-2010 by David Fitzpatrick.