Scads of Exciting
ADVENTURES! The old rolegame standby has always been modules, which
are detailed adventures. These are fine, but I wanted to include a lot of
adventures in this book without you having to buy something else. At the
same time, space and printing-cost considerations meant I couldn’t have 800
pages of detailed adventures. So in the back of this book are adventure
ideas, and plenty of them. They offer basic plots and settings, along with
some details; you’re free to run with them and adapt them however you wish
to make them your own. I'm still adding those to the final AZ book,
but you should have between 300 and 500 adventure ideas. Seriously, 300 to
500. Tell me that isn't crazy!
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