Feedback: The Astroscape Zero Campaign Setting
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First, note that these comments refer to The Spyran System, which was what Astroscape Zero was originally called (I've replaced The Spyran System with Astroscape Zero for clarity's sake). The comments were far fewer, as there weren't many rules; this was all source material. That meant no confusion about contradictory rules or whatnot. Also, at the time, this supplement was REALLY beta-test material; only the major races and major worlds were even detailed, and then in skeletal fashion. There are three times the worlds and five times the races now as when we first released it for playtest!

"We've been playing the AQ! core rules since last summer ... we'd been converting our Forgotten Realms game over to it and loved how magic worked in particular ... the release of [Astroscape Zero] was most welcome and we have thoroughly enjoyed adventuring in it! We can't wait until the entire thing is available ... keep up the good work!"

"There are so many worlds and races to choose from! By the looks of things, there are a lot more races to come ... we like how you've left it open to add other races."

"The thing that stands out the most is the huge number of races, and you can play any of them as characters. And the worlds rock, too."

"I don't know what to play first!"

"I am in love with [Astroscape Zero]."

"If I don't get the whole [AZ] in a hurry, I might act like a little kid and start screaming for it. You guys have done an awesome job so far ... I downloaded the 'F' Revision [of the core rules] when it first came out and was WAY skeptical, but after playing found it to be fantastic. The 'G' Revision was surprising because I already thought it was as good as it was gonna get and you made it better. But my gaming group all agreed, before [AZ] was out, that while the Prolepsis Games people knew how to make a set of rules, we figured you weren't gonna do too well with source, since it was forever and a day before we saw any. We were gonna play AQ! anyway, since we liked the rules... When the first part of [AZ] was released, we were VERY impressed!! With each piece being released, we have downloaded and printed and done everything but roll around in it. Keep up the excellent work!"

Some Questions

Following are some curiosities that have been popular in question.

"The worlds are great, but there are no maps, no detailed nations, no political structure, climate and terrain differences, and all of that. Any chance of getting that added in to the final release?"
No, that isn't planned, but with good reason. I don't want to overload you with fine details—for that many worlds and races, we'd be filling up a thousand pages! I want to give you the basic tools with which to begin your AZ campaign, but to ensure that everyone is adventuring on uneven ground—that no two AZ games are in any major way alike beyond what is detailed there. I will consider releasing detailed world books in the future, which will include such information, as well as in-depth race books.

"We love everything about [AZ], but were a little disappointed in the lack of technology. If this is supposed to be an all-encompassing setting, why so little of it?"
I wanted to balance things out. If everyone has blasters, we feel the non-techno aspects might get overrun, and we did want to make a strong magical basis in this. However, this doesn't mean every TSS campaign needs to be this tech-limited! Plus, since this email first came in, there have been MANY changes to AZ, including DRAMATIC increases in techstuff in the astroscape.
 

 
 
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This Web site was last updated on Sunday, February 28, 2010 at 14:31:35

The Amazing Quests! Multigenre Universal Rolegaming Framework and Astroscape Zero are all Copyright © 1983-2010 by David Fitzpatrick.