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 Writer's Glossary - D 
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     dark 
    fantasy 
    A subgenre of fantasy 
    that often borders on, or is sometimes considered, 
    horror. Dark fantasy is often difficult to define, and very often falls 
    into other categories, such as horror or 
    contemporary fantasy. In any event, there is a "dark" aspect to such 
    writing—negative, frightening, or wrought with despair, or incorporating 
    elements of a brooding, atmospheric, or somber nature. The definition of 
    dark fantasy is often widely varied, depending on the views of the 
    individual. 
     
    
     dialogue 
    Dialogue is what the characters say. 
    
   Direct dialogue: This is dialogue that is 
  reproduced, word for word, quoted, as in: 
  
    
     "You know I love you, Sarah," said John. 
     Tears flowed down Sarah's pale face. "Do you really mean that, John?" 
     
    
   
 
     ...where "You know I love you" and "Do you mean that, 
John?" are the direct dialogue. This is the most common form of dialogue. 
    
   Indirect dialogue: This is dialogue that 
  is not actually quoted: 
  
    
     John told Sarah he loved her, and with 
    tears flowing down her face, she asked him he really meant it. 
     
   
    
   That's not a good example; assuming this 
  exchange between John and Sarah is as important as Sarah's tears indicate it 
  is, it should be done as direct dialogue. Indirect dialogue is usually used 
  when a character is relaying events that we, the readers, already saw 
  transpire in the story, such as: 
  
    
     So Bill detailed to the group what had happened in 
    the forty-eight hours since his escape from the lunar orbiter, from the 
    re-entry to the crash landing to the flight from the Red Police in New 
    Boston, finishing with the death of the cab driver that morning. 
     
    
   
   Those topics might have been interesting when we 
  first read 
  them, but the last thing the reader needs is to listen to pages of dialogue 
  where Bill yaks on about everything we already know. In fact, it can be 
  cut down to as little as: 
  
  
    
      So Bill 
    detailed to the group what had happened in the past forty-eight hours. 
     
   
 
     
    
     dialogue 
    tag 
    Dialogue tags are those bits of 
    narrative interspersed into dialogue that indicate which character is 
    speaking. They are also used to break up lengthy exchanges of dialogue, to 
    convey action taking place other than the dialogue, or merely to keep the 
    reader interested. The following exchange has dialogue tags in bold red: 
    
      
        
    "So where have you been?" 
    Stan said. 
    "Out," Lana replied. 
    "Out where?" 
    "Just out. That's all you need to know." 
    "Well, that's not good enough," he said. 
    "It's all you're getting!" 
    "Don't scream at me!" he 
    cried. 
         
       
 
    Dialogue tags are often overdone, 
    usually by inexperienced writers who feel like they shouldn't use "said" too 
    much. But words like said, asked, cried, and replied are all 
    invisible dialogue tags, which is what you want. You don't want to draw 
    undue attention to the dialogue tag; you just want to convey who's speaking 
    or use them as a bridge to some narrative in the dialogue. This isn't to say 
    you can't use others, but take care not to overdo them, and don't use 
    especially showy words. The following redo of the above example shows tags 
    I've actually seen used (no kidding): 
    
      
        
    "So where have you been?" 
    Stan said. 
    "Out," Lana responded. 
    "Out where?" he stated. 
    "Just out," she elucidated. 
    "That's all you need to know." 
    "Well, that's not good enough," he ejaculated. 
    "It's all you're getting!" 
    she exclaimed. 
    "Don't scream at me!" he 
    exploded. 
         
       
 
    Yes, ejaculated. Talk about 
    calling attention to a dialogue tag. In the above example, not only do I 
    appear to be going out of my way to avoid using said after the first 
    tag, but I also seem to think I need to have a dialogue tag on every piece 
    of dialogue. Moreover, there is no action being conveyed in what could be an 
    emotional scene; it's all the dialogue. Consider this: 
    
      
        
    "So where have you been?" 
    Stan said. 
    "Out," Lana replied 
    as she tossed her purse on the counter and headed for the coffee maker. Her 
    eyes never looked his way, and he could feel the coldness emanating from her 
    as if from an icebox. She snapped on the light by the sink. Beyond the dark 
    window, the midnight moon watched the tense scene. 
    "Out where?" he said 
    through gritted teeth. He knew he had to keep calm. 
    "Just out." She had clattered a spoon on the counter 
    and was filling a cup of steaming coffee. "That's all you need to know." 
    "Well, that's not good enough." 
    She spun 
    suddenly about from the counter, her eyes blazing, and screamed, "It's all you're getting!" 
    "Don't scream at me!" he 
    cried as he came off the couch in a rage. He knew then any hope 
    of civility was lost. 
         
       
 
    It might not be pretty, but the tags 
    are limited, the dialogue is interspersed with narrative that conveys action 
    and helps paint a picture of what's going on. 
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